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Texturing the "Material Turn" in Interaction DesignErica Robles (New York University, Umeå University) AbstractThis paper explores the ìmaterial turnî currently taking place in interaction design. Recent advances in the creation of new materials have given rise to the possibility of thinking about relations between the physical and digital as substrates that can be explored for potentially common properties. This new way of thinking requires a supporting vocabulary for assisting to create a repertoire of strategies for new computational material design. By exploring the potential utility of a material concept, texture, we then illustrate several examples of de-signing materials in terms of texture and then extending its relation to the re-signing of a natural material, i.e. ice, through the adding of computational materiality. We ground texture in case study of the Icehotel, a spectacular edifice made entirely of frozen water. Finally, we discuss implications for design practice, research, and theory, through the textured lens Documentshttp://tei-conf.org/10/uploads/Program/p137.pdf Comments (how to comment)(hint: password is 'teirox') (hint: you need to put a username in the 'author' field) |
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