Papers

Submission deadline for Papers was August 10th, 11:59 pm EDT (UTC-4). submissions closed

All accepted submissions in this category will be included in the conference proceedings and published through the ACM Digital Library. Authors are invited to submit high-quality original work to advance the field. Appropriate topics include but are not limited to:

  • Examples of novel tangible interfaces, embodied interfaces, or embedded interactive systems
  • Provocative design work and interactive art
  • Embodied interaction, movement, and choreography of interaction
  • Relation of tangible, embodied, and embedded interaction to other paradigms
  • Programming paradigms and tools, toolkits, software architectures
  • Novel enabling technologies
  • Interactive uses of sensors, actuators, electronics, and mechatronics
  • Design guidelines, methods, and processes
  • Applied design in the form of concept sketches, prototypes and products
  • Role of physicality for human perception, cognition and experience
  • Novel applications areas, innovative solutions
  • Theoretical foundations, frameworks, and concepts
  • Philosophical, ethical and social implications
  • Case studies and evaluations of working deployments
  • Usability and enjoyment
  • Teaching experiences, lessons learned, and best practices
  • Sustainability aspects of the design and use of tangible systems

Submission Guidelines

Authors are invited to submit papers that are 2, 4, or 8 pages long, formatted to follow the two-column ACM SIGCHI format. We are happy to consider a variety of styles for inclusion in the proceedings, such as academic papers, design sketches, and descriptions of art pieces or installations.

All work - both papers and optional video illustrations - must be submitted electronically via our conference management system. At the time of submission authors will be able to specify their preferred format for presenting the work, which includes:

  • 15 minute talk
  • 5 minute talk
  • Poster
  • Interactive demo, exhibit or installation

Note that presentation format is independent from submission length. Submissions of 2, 4, or 8 pages can be presented in any of the above formats, but please do consider the most appropriate presentation format for your work. The program consists of a balance of presentation types, and TEI particularly encourages demonstrations and installations by publishing their descriptions in the full conference proceedings.

In case of acceptance, at least one author must register before the early registration deadline for the conference in order for the final paper version to be published in the conference proceedings.

IMPORTANT: Submissions will be reviewed in a double-blind process, and authors must ensure that their names and affiliations do not appear on the submitted papers. The author and affiliation sections of the ACM SIGCHI template must be left blank. In case of acceptance, authors will be asked to provide a camera-ready copy that includes this information, along with any recommended improvements as suggested by the reviewers.

Please note that the maximum size of your submission should not exceed 10 Mb. If your requirements exceed this limit, please contact the conference chairs to make alternative arrangements. Any accompanying video figure is not subjected to the 10 Mb restriction.

Confidentiality

Confidentiality of submissions is maintained during the review process. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference.

Submission Templates

ACM SIGCHI PAPER TEMPLATE: (2, 4 or 8 pages in length)
Download the Microsoft Word template
Download the LaTeX class file
Download the Apple Pages template

Submit your work here!

For additional information please contact the Program Co-Chairs at tei10program@media.mit.edu.

TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.

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