We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as interactive art, interaction design, and user experience that contribute new understandings to the broad area of tangible computing, embodied interaction, interactive surfaces, and embedded interactive systems.

Links to our submission system (PCS) are available on each of the pages listed below, or you can go directly to to submit your work.

We invite four types of submissions:

  1. Papers: We are happy to consider a variety of styles, such as academic papers, design sketches, and descriptions of art pieces or installations. At the conference, papers will be presented as a 5 or 15-minute talk, a poster, or an interactive demo/exhibit/installation. All accepted submissions will be included in the conference proceedings and archived in the ACM Digital Library; of these a selection will be invited for revision and inclusion in a special issue of IJART.
  2. Explorations: Thought provoking, evocative, visually and sensually rich content created by a diverse and broad group of practitioners, researchers, artists, designers, inventors, students, and independents. Accepted Explorations will be presented at the conference as a demo, a 5 or 15-minute talk, or a video poster.
  3. Studios: Proposals for hands-on workshops (to be held on Tuesday, January 26th) that offer novel hands-on experiences to conference attendees with diverse skills and technical backgrounds. Proposals can range from the exploration of new development toolkits, to prototype design techniques, and the use of emerging or traditional materials in creatively applied ways.
  4. Graduate Student Consortium: A chance for students to get feedback and advice on their final terminal degree project including but not limited to those leading to a PhD. We anticipate that financial support will be available for graduate students to attend the GSC and TEI.

TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.

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