Explorations

Submission deadline has passed.

Explorations at TEI are intended to introduce thought provoking, evocative, visually and sensually rich content created by a diverse and broad group of practitioners, researchers, artists, designers, inventors, students, and independents. Explorations invites a radical interdisciplinary approach in which tangible embedded interaction draws out the subtle aspects of physical experience. We are explicitly looking for material that features these criteria:

  1. Progressive. The work, irrespective of discipline, should indicate an exploratory step forward from the accepted norm, in terms of technology, design, or social or cultural implications.
  2. Aesthetic. The work should emphasize aesthetic craftsmanship, highlighting the care and sensitivity necessary to properly communicate form, function and emotion.
  3. Emotionally Evocative. The work should cause an audience to feel deeply, and to question accepted ways of doing things or thinking about things.
  4. Inventive. The work should expand invention in technical, architectural or physical actuation or sensing scenarios.
  5. Critical. The work should provide a reflective framing that positions its contribution to TEI.

Appropriate topics include, but are in no way limited to, the following:

  • Art installations, exhibits and performances
  • Inventors in robotics, actuation, sensing, programmable matter
  • Product and industrial design, toys, games, and entertainment
  • Interactivity in nature, biology or ecology
  • Computer controlled design and fabrication
  • Architectural prototypes and installations
  • "Vignettes" exploring movement, time, patterns, etc

Submissions can take the form of a silent video with a musical overlay, narrated scenarios showing use, or other forms that emphasize aesthetics of use and human behavior; please avoid presenting a technical representation of your solution, or presenting the work from a "how it works" point of view. In structuring your work, consider that this particular venue is intended to be reflective, thought provoking, compelling and evocative. Contextualize the work in relation to its value and meaning, addressing your own criteria for its contribution.

Submission Guidelines

Authors are invited to submit all of the following materials:

  1. An mpeg or mp4 video (encoded with h.264 - see http://en.wikipedia.org/wiki/H.264) of your work. This video should be no more than 10 minutes and should be sized to a 16x9 aspect ratio.
  2. An mpeg or mp4 video trailer (encoded with h.264 - see http://en.wikipedia.org/wiki/H.264) of your work. This video should be no more than 45 seconds and should be sized to a 16x9 aspect ratio.
  3. A short written overview of no more than 2 pages describing the work, formatted to follow the ACM SIGCHI extended abstracts "landscape" format.

Acceptance Criteria

All submissions will be reviewed by a selected Jury. This jury will assess the work based on the following criteria:

  1. Aesthetic quality of the work. Is the material aesthetically stunning and evocative? Does the work delight the senses? Does it intensify, enchant, amuse or draw on the subtle, visceral qualities of experience?
  2. Conceptual quality of the work. Is the work new, appropriate, compelling, exciting? Does it provoke or intensify critical reflection? Does the work invent new technical or physical approaches to TEI?
  3. Relevance of the work. Is the work appropriate for this conference - does it address "HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems"? Does it position itself in correspondence to emerging trends in tangible and embedded interaction?

At the Conference

Accepted Explorations will be presented at the conference. If your work is accepted, you will have the option to present in a 5 or 15 minute time-slot; while you may use this time in any way you see fit, we encourage you to show the majority or all of your video. We also encourage presentations to explore demonstrations, performative or experiential approaches to communicating your exploration.

For more information

For additional information please contact the Explorations Co-Chairs at: tei10explorations@media.mit.edu

Explorations Jurors

Kristina Andersen
Artist, Studio for Electro-Instrumental Music
http://www.tinything.com/

Louis-Philippe Demers
Associate Professor, Nanyang University
http://research.ntu.edu.sg/expertise/academicprofile/pages/StaffProfile.aspx?ST_EMAILID=LPDEMERS&CategoryDescription=ArtsDesignandMedia

Dr. Christa Sommerer
Professor for Interface Culture, University of Art and Design Linz
http://www.interface.ufg.ac.at/christa-laurent/

Carla Diana
Smart Design
http://www.carladiana.com/

Johanna Brewer
Informatics department, University of California, Irvine
http://www.ics.uci.edu/~johannab/

Simona Maschi
Co-founder, CIID
http://ciid.dkds.dk/people/head-of-programme/

David Gauthier
Interaction Designer
http://ciid.dk/about/people#David

Kristina Hook
Lab manager, Interaction Lab, SICS
http://www.sics.se/~kia/

Eric Stolterman
Director of Human-Computer Interaction Design Program, Indiana University
http://www.informatics.indiana.edu/people/profiles.asp?u=estolter

Anne Nigten
Head of V2_Lab, the aRt&D department of V2
http://www.mediamatic.net/person/34899

Dan Grossman
Acting New York City Chapter Head, Project H Design
http://projecthdesign.org/

Tad Hirsch
Senior Research Scientist with Intel Labs' People and Practices Group
http://papr.intel-research.net/people.htm

TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.

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